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- To Robin..
-
- <>in my office so I should have no problems with higher resolutions..
-
- < Check the TECHINFO.TXT file for information on how to use the
- <console for things like this. It mentions resolutions upto 1024 wide,
- <but only tells you how to do relatively low ones like 360x480. I
- <didn't pay much attention though, so the information might be there.
-
- Ok! I will look there and see if things get nicer..
-
- <>calculation when we are making the tracks...
-
- < Yes. As I did for the design of the example level.
-
- Yeah, exactly what I meant!
-
- <>One question thoug, in our custom made version of Bm, must we use the
- <>same pallete as doom?? or is it just now when we can use pwads??
-
- < There's no reason why we should use the doom palette, there's
- < space
- <in the Wad file for a new one to be created, but it's difficult to
- <come up with an effective palette, and the Doom one is a good starting
- <point.
-
- Well, if I for example would like to draw some monsters or textures
- for a track that you are making then I have to use the same pallete
- as you and for example the monsters could maybe occur in many
- different tracks and then the tracks have to use the same pallete,
- because you wouldn┤t want to have the monster to be green in one
- level and pink in another:-) So I think we have to set some standards
- (here I go again:-) maybe not for the whole game but atleast for
- those levels that will use the same monsters etc.
-
- To Anthony..
-
- <> I┤ve heard that the enemies in Quake are realtime vektorised, and
- <> look stunning...
-
- <Yep, thats true... and its nice and smooth on a P100... :-)
-
- Then it will be nice and smoth in my box, but I wonder how much
- better it would have been if Doug where the coder..
-
- <Great! we have sky! :-)
-
- Yep, ever since we left the caves:-)
-
- To Martinj...
-
- <the info is there: it says you have to get a vesa2.0 driver (and it
- <gives precise info about ftp sites where you can get it). Setting
- <higher vesa modes is just the same as the 'low' ones you mentioned
- <(e.g type vid_mode 26 in the console to get 1280x1024).
-
- Realy cool, the I quess the monster do have to be in realtime to look
- good...
-
- To Doug,
-
- <The impressive thing about Quake is not simply the graphics, but the
- <whole system of 3D enemies, flexible free-domain environment,
- <distance/direction audio and full network capability. Not to mention
- <the facility for plug-in modules produced by 3r'd party authors &
- <hackers. There are many games with some of these features, but none
- <with all of them implemented so well.
-
- I haven┤t thought in that direction... but they are aiming their
- arrow at the same goal as we do then.
- Duke nukem do have alot nice editing features too, like gore level
- etc:-)
-
- <BM reads the palette from the IWAD or PWAD file. This entry is called
- <PLAYPAL.
-
- Ok!
-
- Cheers,
-
- Sebbe Gustin
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